what are common mobile concrete terms? cemen tech
Admix Flow Valve: The admix control valves are manually operated and located close to the admix flowmeters in the control panel. They provide a means for controlling the flow rate of admixture in to the concrete in ounces or quarters per minute or gallons per hour. Also ml or liters.
Aerator Pad: Installed inside the cement bin, the aerator pads help promote consistent flow of cement. Theyre particularly helpful after the mixer has driven to a job site where the cement can become compacted.
Belt Wiper: A solid rubber strip mounted between two steel plates. The strip is on the bottom side of the conveyor belt before the point where materials fall into the mixer. Its function is to scrape material from the conveyor belt.
Bin Seals (Front Bin Seals): A pair of rubber flaps, mounted at the front of the sand bin and at the front of the stone bin, which rides on the conveyor belt. These flaps prevent sand and coarse aggregate from leaking from the front of the bin.
Cement Feeder Clutch: The dog or pin type clutch enables the cement feeder to disengage from its drive. This lets the conveyor belt to operate without discharging cement from the cement bin. The clutch disengages during aggregate calibration and also when necessary to empty aggregate from the aggregate bin.
Conveyor Belt Assembly: The conveyor belt assembly consists of two parallel roller chains with one-inch angle iron cross bars welded between their side plates. A two-ply rubber covering bolts to these cross bars to complete the assembly.
Conveyor Chain Oiler: The conveyor chain oiler consists of a reservoir, valves, hoses and the dripper assembly. It provides oil to the conveyor chain and the conveyor rail. It operates automatically only when the conveyor belt is running.
Count (Meter Reading): The number shown on the digital register when concrete production stops or the number shown on the counter for a specific amount of material. This is the number used to determine the amount of concrete produced.
Drain Cock: Drain cocks are located at all low points in the water and admix systems (the water pump, water strainer, and various points in the water lines). These allow the system to drain and blow out when the ambient temperature is below freezing.
Dry Color System: Water tight steel hopper which holds the dry pigment used in the manufacture of color concrete. The dry pigment discharges through the auger and has a reverse mechanism for cleanout.
Meter-Register (Meter-Register-Ticket-Printer, Cement Meter): A counter mechanically linked to the cement feeder and records revolutions of the cement feeder times 10. Most have ticket printers with all meter-register reading imprinted on a delivery ticket. The meter-register reading helps determine the number of cubic yards of concrete delivered.
Mix Auger (Auger): An interrupted auger consisting of flighting and small paddles. The mix auger is driven by hydraulic motors and provides the mixing action. Its equipped with long life Ni-Hard wear blades.
Pneumatic Fill System: An optional system to allow you to fill your cement bin directly from a bulk tanker. It consists of a fill pipe with an adapter the tanker connects to and vents on top of the cement bin which filters the air as it escapes from the cement bin.
Quick Acting Valve: A mechanically, electrically, hydraulically, or air operated valve in the water system or admix system tied to the conveyor control. When the conveyor turns on, the quick acting valve opens, allowing a pre-set flow of mixing water to enter the mixer. When the conveyor control turns off, the quick acting valve automatically closes and stops the water flow.
Skirting (Rubber Guide, Flashing): Adjustable rubber strips mounted inside the sand and stone bins and also on the center bin divider. These strips prevent sand and stone from leaking from the bins or moving from one bin to the other. The skirting has no fabric plys.
Water Shut Off Valve: A valve in the water system next to the water tank. This allows the water tank to remain full but the lines to empty blown out using compressed air when the ambient temperature is below freezing.
cement industry - an overview | sciencedirect topics
The cement industry is the most important consumer of rubber waste. It uses 236,000 t of scrap tires (26 MJ/kg calorific heat) and 290,000 t of industrial waste (plastic waste, paper, textiles, etc., 22 MJ/kg caloric heat) (VDZ, 1999). Table VI.5.21 shows a comparison of components of traditional fuels and scrap tires.
In 1999, scrap tires supplied about 6% of the total fuels required (VDZ, 1999). They are fed in whole to the primary entering point of rotary kilns. If sufficient air is provided, complete combustion is achieved without increasing emissions. Sulfur dioxide is absorbed in clinker.
The cost of treatment amounts to about 100/t rubber waste. For imported coal, the cost is about 80/t. Therefore, the cement industry charges about 80130/t scrap tire to compensate for the difference (Bilhard, 1997).
The cement industry is one of the main industries necessary for sustainable development. It can be considered the backbone for development. The main pollution source generated from cement industry is the solid waste called cement by-pass dust, which is collected from the bottom of the dust filter. It represents a major pollution problem in Egypt where around 2.4 million tons per year of cement dust is diffused into the atmosphere causing air pollution problems because of its size (1-10 microns) and alkalinity (pH 11.5).
Cement by-pass dust is naturally alkaline with a high pH value and represents a major pollution problem. The safe disposal of cement dust costs a lot of money and still pollutes the environment. The chemical analysis for the by-pass dust is shown in Table 13.7.
Because of the high alkalinity of the cement by-pass dust, it can be used in the treatment of the municipal sewage sludge, which is considered another environmental problem in developing countries since it contains parasites such as Ascaris and heavy metals from industrial waste in the city. Although sludge has a very high nutritional value for land reclamation, it might contaminate the land. The safe disposal of sludge costs a lot of money and direct application of sludge for land reclamation has a lot of negative environmental impacts and is very hazardous to health.
Mixing the hazardous waste of cement by-pass dust with the environmentally unsafe sewage sludge will produce a good quality fertilizer. Cement by-pass dust will enhance the fermentation process of the organic waste and kill all microbes and parasites. The high alkalinity cement bypass dust fixes the heavy metals present in the product and converts them into insoluble metal hydroxide. Hence preventing metal release in the leachate. Agricultural wastes must be added to the mix to adjust the carbon to nitrogen ratio as well as the pH value for better composting (El Haggar 2000). The produced fertilizer from composting is safe for land reclamation and free from any parasites or microbes that might exist in raw sludge.
The U.S. cement industry consists of 39 companies that operate 118 cement plants in 38 states. While its production levels have grown since 1985, the industry's energy intensity declined by 35% between 1985 and 2000 (Figure 10).
The cement manufacturing process involves three components: the mining and preparation of inputs; the chemical reactions that produce clinker; and the grinding of clinker with other additives to produce cement. The feed for older kilns is a slurry of inputs, the wet kiln process, while large new plants mix dry materials for introduction to the kiln. Energy use varies with the process and characteristics of the plant, but in general about 90% of the energy use, and all of the fuel use, occurs in the manufacture of clinker in the kiln. The chemical process that converts limestone to lime, produces roughly the same amount of carbon dioxide gas as that generated by the energy used in its production for coal-fired kilns. Technologies that allow production of cement with a lower per-ton share of clinker thus yield multiple benefits.
Upgrading a kiln from wet to dry, and from a long dry kiln to a preheater, precalciner kiln results in major energy efficiency gains but for a price that requires a payback period of at least ten years. Worrell et al. (2004) conclude that these upgrades are attractive only when an old kiln needs to be replaced. More incremental upgrades could yield commercially attractive benefits including advanced control systems, combustion improvements, indirect firing, and optimization of components such as the heat shell. While opportunities vary with specific plants, the combination of these activities appears to yield an improvement in energy use on the order of 10%. Recovering heat from the cooling stage also yields substantial savings. If the heat is used for power generation, it can save up to half of the electricity used in the clinker process. However, taking full advantage of the heat recovery savings may require other major upgrades (National Academies, 2009).
Changing the chemistry of cement to reduce the need for calcination can decrease the high share of clinker that characterizes U.S. production. Options for blended cements include fly ash and steel slag. Fly ash may be particularly promising as it is a coal combustion byproduct that can be reused in many different contexts, such as construction and pavement. Worrell et al. (2004) identify potential energy savings of up to 20% from deployment of blended cement technologies, and larger carbon dioxide emission reductions. Advanced technologies with potential to further improve energy efficiency and emissions include carbon capture and storage technology, fluidized bed kilns, advanced comminution technologies, and the substitution of mineral polymers for clinker (Worrell et al., 2004; Battelle, 2002).
In the cement industry, coal quality is very important as it affects both the quality of the cement and the operation of the plant. The Indian cement industry uses coal because of its abundant availability and shortage of oil and natural gas. Today the Indian cement industry has to use coal of high ash content with varying characteristics. To resolve this problem, the role of coal on cement making and possible improvements in coal quality and consistency have been explored (Kumar, 1994).
The cement industry is the third largest user of coal after the steel and power industries and it consumes more than 5% of total coal produced in India. This coal requirement will go up further with the rapid expansion of the cement industry (for infrastructure projects). Coal is the principal source of fuel for cement kilns. Its consumption per ton of clinker largely depends on the quality and also on how effectively the cement process technology is being used. Coal consumption varies from 0.2 to 0.3 tons for every ton of clinker. It is known that the indigenous cement plants are consuming at least 20%30% more energy than those of similar plants in other countries. Technology obsolescence has been one of the major reasons accounting for the industrys poor performance. The high moisture and ash content of coal make it difficult for the cement units to maintain the quality and quantity of output. Even today, a good part of the installed capacity is linked to the uneconomical wet process. Both the pace of modernisation and the introduction of the latest precalciner technology have to be prioritised and implemented to make this industry competitive.
Coal in the cement industry is used both as a fuel and as a material in the process of cement manufacture. Therefore, both the supply of proper quality of coal and its effective utilisation are a must in the industry. Deteriorating and inconsistent quality of coal supply in terms of high ash and moisture and low HGI can create the following problems according to a study conducted by National Council for Cement and Building Materials (NCB) (Wheelock and Markuszewski, 1984):
It has been observed from different studies on the clinkerraw-coal interrelationship in some Indian cement plants that an ash content of up to 28%30% can be tolerated for burning Indian raw materials, without appreciably affecting kiln operations and clinker quality. However, in the precalciner system, where available, lower-grade coal (up to 40% ash) can be used for partial calcinations.
The present supply of coal to cement plants usually exceeds the desired limit of 27% ash content. It is not possible to maintain the quality of coal as the superior-quality Indian coal has been almost exhausted and a high degree of mechanisation has been adopted, especially in surface mining. Consistent quality can be ensured only through beneficiation.
One of the applications in the cement industry is as raw material for Portland clinker. Portland clinker is manufactured by cindering a homogeneous mixture of ground lime stone and claylike materials. Fly ash can be used as a substitute for these claylike materials because it has practically the same chemical composition.
An other application of fly ash in cement is as raw material for Portland Fly Ash Cement. The cement industry manufactures class A Portland Fly Ash Cement which has the same characteristic properties as normal class A Portland Cement. This is achieved by using a finer ground, high quality Portland clinker and adding approximately 25% high quality fly ash.
In this and the next section, we will describe waste energy potential in the glass and cement industries, both of which are highly energy intensive. Significant amounts of WH are available at such enterprises. The main problem with attempting to capture these waste heat quantities is the lack of consumers of secondary thermal energy resources at the facilities themselves. Therefore, the waste heat can only be effectively utilized for heating purposes by being transferred to the ultimate end users, which can include city district heating systems. However, if that waste heat is converted into electricity at the plant site, then the electricity can be delivered to distant end users via transmission lines.
Some data on worldwide cement production will set the framework for this discussion. Of all the energy expended in the non-metallic mineral sector (9% of total global energy use), manufacture of cement accounts for 7080%. The weighted average among cement-producing countries for specific energy consumption comes to 4.4GJ per tonne of product. China produces nearly one-half of all cement in the world. With so much energy being expended, there is a comparable high potential for energy savings: 2.5 to 3EJ per year may be saved (2833% of all energy consumed in this sector) by various means, including waste energy recovery. Such savings in primary energy would have corresponding reductions in greenhouse gas emissions, particularly CO2 .
The process of producing cement and its follow-on product concrete are shown schematically in Fig.9.22 . The raw material, mainly limestone, is crushed in ball mills, passed through an electrostatic precipitator, stored, preheated, and reacted in a high-temperature rotary kiln which yields clinker. To make cement, the clinker must first be cooled. Prior to being crushed in the cement mill, the gypsum produced in the kiln is separated from the main product stream. The output from the cement mill may be blended with other constituents to meet certain specifications depending on the end use. The packaged product is then shipped to the consumers. Electricity is one of the main energy inputs; worldwide, the electricity intensity of cement production is about 91kWh per tonne of cement. An international goal has been established to reduce this to 87kWh/t by 2030 .
The main energy consumption (in 109kJ) are for: raw grinding=8.346 (1.88%), kiln heating (fuel combustion)=410.464 (92.68%), and finish milling=24.057 (5.43%) . Although the firing of the kiln consumes the bulk of the energy, there are other places along the production line where waste energy can be recovered. Figure9.23  focuses on the preheater, kiln, and clinker cooler, showing the primary waste heat sources (WHR-I and WHR-II); secondary waste heat may be recovered at the shells of the preheater and the kiln. The primary ones are suitable for power generation while the secondary ones may be appropriate for direct heat applications using hot water . The most commonly used WHR power technologies are steam Rankine cycle with various enhancements and ORC (shown in Fig.9.23), including Kalina, and supercritical CO2 Brayton cycles.
One of the first commercial waste heat power generation plants using ORC technology was implemented by Turboden using the exhaust gas from a cupola furnace in Torbole, Italy . Around the same time, another plant came on-line at Heidelberg Cement in Lengfurt, Germany (1998) by Ormat Technologies.
Figure 9.24 shows the heat balance for a dry ement kiln for the following conditions: exhaust temperature=290390C; cooler exit temperature=250350C. Approximately 35% of the total energy involved can be used for drying the product and for WHR power generation.
Table9.3 provides some information for selected examples of the recovery of waste heat from cement production facilities . The Ait-Baha plant is shown in Fig.9.25 . This plant began with an annual production capacity of 2.2 million tonnes of cement, but currently puts out about 3.6 million tonnes of clinker and 4.9 million tonnes of cement .
Mercury is emitted from a variety of anthropogenic and natural sources. Main anthropogenic sources include coal combustion, the cement industry, chlorine manufacturing plants, and waste incineration. Source strengths will vary within each category depending on the mercury content in the raw material and theextent to which control techniques have been employed. Natural sources include volcanoes and diffuse emissions frommercury-containing mineralizations. Different emission sources emit different fractions of mercury species (see Speciation below). The global anthropogenic emissions of mercury have been estimated to be 1900 t, with Asia contributing more than 50% and Europe and North America less than 25% each.
Natural emissions and reemissions are exceedingly difficult to quantify. Emissions from natural surfaces (soils and water) may also originate from previously deposited anthropogenic mercury as well as from natural sources. The variability in time and with geographical location is also considerable. Most estimates suggest that the natural emissions are of the same order of magnitude as the anthropogenic emissions.
Instant chilling process is a physical method, which modifies the properties of steel-making slag for utilization in the cement industry (Montgomery and Wang, 1991, 1992). It is done in four stages. The first is air cooling where the molten slag is placed on shallow plates to a bed thickness of approximately 100 mm and air cooled for 4 minutes. This is followed by an initial water cooling cycle during which the slag bed is continuously water sprayed for about 20 minutes to produce an end temperature of 500 C. After water cooling the slag is loaded into slag carts and transported to a spraying station for further spraying for 4 minutes to reach an end temperature of 200 C. Finally, the slag is placed in a water pool and cooled to around 60 C to complete the process and it is sent for magnetic screening to separate the iron fraction. The slag is treated in a batch process with a total treatment time of 1.5 to 2.5 hours. This is an environmentally friendly process, producing slag of particle size 30-50 m with <4 % free lime content. Magnesium oxide occurs as mixed crystals in the solid solution phase. The composition is not deleterious to the volume stability (Montgomery and Wang, 1991, 1992). Considerable benefits have been reported from the use of instant chilled slag as coarse aggregates in concrete. They include increased strength of the concrete, an increase in the modulus of elasticity, a reduction in the brittleness and an increase in the fracture toughness (Montgomery and Wang, 1991, 1992).
The paper mill and pulp industry produces enormous quantities of paper and pulp products each year. It is the sixth largest polluting industry after the oil, cement, leather, textile, and steel industries, and many environmental contaminants are associated with the discharge of paper and pulp mill sludge (Ali and Sreekrishnan, 2001). About 6094% of organic content is available in paper mill sludge, which has the potential for use as a soil amendment in disturbed lands (Marko and Polonca, 2012). Sludge rich in organic matter is generated in high content in the paper and pulp industries. Although paper and pulp mill sludge is rich in organic matter, it contains less N and P than biosolids and compost (Park etal., 2011). Hence, paper mill sludge often needs additional nutrient input to be used in mine spoil rehabilitation (Park etal., 2011). Paper and pulp mill sludge is managed through its use in landfills and as landfill capping materials, in land spreading, composting, land reclamation, and in employment in brick, light aggregate, and cement production (Marko and Polonca, 2012).
mobile application market size & share report, 2020-2027
The global mobile application market size was valued at USD 154.05 billion in 2019 and is expected to grow at a compound annual growth rate (CAGR) of 11.5% from 2020 to 2027. The scope of study comprises mobile gaming applications, mobile music and entertainment applications, mobile health and fitness applications, mobile social networking applications, mobile retail and e-commerce applications, and other mobile applications. The demand for mobile applications is expected to grow in the forthcoming years, primarily due to the smartphone proliferation, increased internet penetration, and growing use of technologies such as machine learning and artificial intelligence in mobile applications (apps). In addition, the aforementioned mobile applications are mostly downloaded from application distribution platforms such as App Store (iOS) and Google Play Store.
The unprecedented rise in Internet penetration and resulting data usage, especially in developing countries such as India, China, and Brazil is the major factor driving market growth. Over the past decade, the Internet has emerged as the primary medium of communication via several devices, including smartphones, tablets, and laptops, among others. Over the past few years, there has been an upsurge in the number of mobile application buyers owing to growth in the e-commerce industry, product assortment, and various discounts and offers that are available only on e-platforms. The availability of low-cost data plans from telecom operators, which reduces the cost of mobile internet and attracts more number of users online is another factor accelerating mobile application downloads across all platforms.
The increased internet penetration and gaming technology have continued to improve, resulting in more accessibility to mobile games. Games such as Pokmon Go use sensors such as motion sensors, gyroscope, and accelerometers in tablets and smartphones to ensure the capability of Augmented Reality (AR) and Virtual Reality (VR) on the mobile phone through various apps. Moreover, primarily there are three revenue models, including paid game applications, in-game purchases, and in-app advertisements that mobile games and application developers follow.
With the growing popularity of mobile gaming, a survey study highlights that around 5 to 10% of gamers are willing to pay for game applications, which is a double-digit increase from 2018. Furthermore, it is a proven fact that once users approve the value of an application and have an urge to unlock extended functionalities, they tend to perform more in-app purchases. Games like Pokmon GO, Candy Crush Saga, and Clash of Clans are some mobile gaming applications that earn more through in-app purchases than any other revenue channel.
In the wake of the recent coronavirus (COVID-19) outbreak, the social media-, gaming-, and entertainment-based applications had the highest number of downloads compared to other applications. Furthermore, the demand for e-commerce, healthcare, and educational applications has also witnessed strong growth. In educational apps, the shift to remote learning has provided lucrative growth opportunities to several online portals and tech companies such as Google Classroom, Zoom, and Microsoft Teams.
The Apple store segment led the market and accounted for more than 60% of the global revenue share in 2019. The high share of the segment is primarily attributable to the relatively greater monetization rate of iOS apps for revenue gained from premium apps and in-app purchases. Also, an increase in iPhone and iPad users worldwide is further contributing to the segment growth. Moreover, mobile game spending accounted for a huge revenue share in 2019.
Moreover, in terms of the number of downloads, the Google Play store segment accounted for the highest share in 2019 and is anticipated to continue its dominance over the forecast period. Also, there has been a massive growth in Android smartphone sales over the past few years, with many new competitors such as OnePlus and Xiaomi Corp. challenging the existing and leading players such as Samsung and iPhone. The emergence of new Android smartphone manufacturers has led to the introduction of a wide range of mobile applications on Google's Play Store. The introduction of a wide range of mobile applications, coupled with a huge consumer base ensures a strong growth prospect for Google Play store over the forecast period.
The gaming application segment of the mobile application market held the largest revenue share of more than 40% in 2019. Furthermore, the segment is anticipated to continue its dominance over the forecast period due to an unprecedented rise expected in the gaming population and resultantly the number of mobile gaming applications in economies such as China and India. Furthermore, there are three primary Operating System (OS) platforms on which mobile games are developed, namely Android, iOS, and Windows. In 2019, Android OS accounted for a significant volume of game downloads, while iOS generated higher revenue due to the paid nature of games.
The music and entertainment application segment is projected to exhibit a significant CAGR of around 12% from 2020 to 2027. The segment includes mobile music and entertainment applications such as Netflix, HBO NOW, Tinder, Spotify, YouTube, Amazon Prime, and Hulu among others. In the U.S., Netflix generated the highest revenue in the music and entertainment application segment, followed by YouTube in 2018. There has been a massive increase in the usage of music and entertainment apps on account of the growing popularity of streaming services. Live streaming apps such as Netflix, YouTube, and Instagram enable users to broadcast live videos to a broader audience as well as engage them on daily basis.
North America dominated the market and accounted for over 30% of the revenue share in 2019. The high share is attributed to the presence of numerous players in the region, such as Apple Inc.; Google LLC; Hewlett Packard Enterprise; Netflix Inc.; and Microsoft Corporation. Strong in-app consumer spending, high smartphone penetration, and a relatively greater number of mobile application downloads have collectively ensured a high market share. The U.S. is expected to emerge as a lucrative market for mobile games application in terms of in-app payment, paid mobile games, and rapidly increasing user base of mobile apps in the country.
Asia Pacific is expected to emerge as the fastest growing regional market given the potential the region holds in terms of internet penetration and smartphone adoption. India and China are anticipated to remain the major markets, offering strong growth opportunities to all participants across the mobile application ecosystem. Furthermore, growing disposable income coupled with government initiatives such as Digital India is expected to favorably impact regional market growth in the forthcoming years. Moreover, the availability of low-cost mobile data usage packs and advancement in networking are other key growth boosters in regional growth.
The market is highly fragmented with the presence of a large number of developers. Some market players are engaged in acquisitions and partnerships to expand their capabilities. For instance, in November 2018, GOQii announced that the company has raised funding from Mitsui & Co., Ltd., which is a Japanese conglomerate and an active healthcare investor. Following the initiative, GOQii aimed at increased penetration across India, as well as to enter into Japans market for providing its offerings via its health store. Some of the prominent players in the mobile application market include:
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2016 to 2027. For the purpose of this study, Grand View Research has segmented the global mobile application market report based on the store type, application, and region:
b. North America dominated the mobile application market with a share of 31.82% in 2019. This is attributable to the presence of numerous players in the region, such as Apple Inc., Google LLC, Hewlett Packard Enterprise, Netflix Inc., and Microsoft Corporation, among others. Also, strong in-app consumer spending, high smartphone penetration, and a relatively greater number of mobile application downloads have collectively ensured a high market share of the region.
b. Key factors that are driving the mobile application market growth include smartphone proliferation, increased internet penetration, and growing use of technologies such as machine learning and artificial intelligence in mobile apps.
In order to ensure business continuity amidst the COVID-19 crisis, business organizations, especially in highly affected countries are allowing their employees to work from home. The increase in people working from home has led to a surge in demand for online video viewing, downloading, and communication through video conferencing, all of which are leading to increased network traffic and data usage. COVID-19 shall accelerate the demand for agile and flexible work styles and further push the adoption of communication services that tend to improve work-life balance. On the flip side, telecom regulators worldwide have postponed their plans of 5G spectrum auction amidst the global pandemic. This is expected to have an impact on the commercialization of commercial 5G standalone deployments and revenue generated through 5G services. The ongoing pandemic has forced telecom operators worldwide to test their network resiliency and revisit their planned investments, especially in 5G technology. The report will account for Covid19 as a key market contributor.
10 years of growth of mobile app market - blog | knowband
Mobile applications have been a part of smartphones for over a decade. Mobile App Market is the fastest growing segment in the mobile industry. There were a few app developers who were aware of the potential opportunity that app development had in the mobile industry. However, now the scenario has totally changed. With the ever-growing popularity of mobile apps, various OS providers and device vendors have even launched their own application stores.
The growing advent of mobile devices, along with apps is perhaps the biggest technical phenomena in the recent times. Smartphone with featured apps has now become the remote control for our lives and can easily boost our small business.
Now, It is kind of impossible to imagine our life without smartphones. Many software and hardware companies have worked off over the decade to narrow down all the features in small devices. The wondrous journey of smartphone evolution has been from the old BlackBerry to the current behemoth (iPhone X).
The smartphone makers try to make the phone as small as possible while having the biggest display of that size. From the flat small display to the curved big screens is the long road, mobile phones have came over the last ten years. This trend isnt stopping soon as this field will always be in the state of innovation.
In-app ads, purchases, and other monetization models have come up immensely with the app market. According to a Forbes report, a huge rise is seen in the usage of monetization models by the app developers. Last year, In 2017, 49% of the app developers went for in-app advertising (for non-gaming apps) and 79 % chosen in-app purchases of items for gaming apps.
This growth is mainly due to a high potential of mobile applications which is acquired in various steps. Lets see how mobile apps have managed to grab such a high place in the current economy in a short span of time.
With the rise of the affordable smartphone, reduced data prices and short replacement cycles, the smartphone industry has seen rapid adoption for the past few years. The following report depicts how smartphone users have grown from 1.57B in 2014 to 2.53B in 2018 and it is expected that this data will cross the mark of 3 billion by the year 2021.
It is obvious that this graph is showing a continuous increment. Everyone nowadays wants to have a smartphone for them. Also, the one which comes up with latest market technologies and trends are being preferred more.
Android and iOS are two giant app platforms which build their high place in the past few years. When it comes to the mobile operating system, these two players have got no replacement. In the battle between them, both offer similar kind of features apart from one major difference of being an Open and Closed source.
Also, with constant growth, Android and iOS have removed their competitors in the process. Microsofts Windows phone has lately seen a big setback in the year 2014 when their sale rate falls to just 2.5%. It clearly shows the challenge of existence before Microsoft in the mobile app market.
Apples App Store and Googles Play Store have always been the most popular app stores. Now, they are at a place in mobile app market, that it seems impossible for any other competitor to catch up with them. The major reason behind their success is having a variety of applications and developers. Forbes shared a report illustrating the growth scope of app developers. At the Worldwide Developer Conference, Apple talked about 1.25 million apps in the App Store and it paid $5 billion to developers last year. The average mobile app developer revenue is shown in the table below:
Mobile has now overpowered the position of the desktop by making it secondary touch point for the digital users. With the increase in the number of digital users, the mobile apps now grab 65% share of digital media time. If we categorize the digital time on the basis of usage, these results follows:
The percentage of mobile apps that were only used once shrunk to 20% in 2015 after improving from 22% in 2014. The percentage of app usage increased by 39% in 2016. Mobile devices entice us to spend a maximum of our time on them and we seem to be doing so. The smartphone is ascendant, and every section of our society is preferring them to keep everything at their fingertips.
More time spent on mobile applications is directly proportional to their development rate. Such high data of time spent on mobile apps shows that there is no end to mobile app usage in the upcoming years. It will only see the rise.
Worldwide smartphone users downloaded 60% more apps in 2017 as compared in 2015. Simplifying this data means that nearly two apps were downloaded every month per human being on the planet. Lately, in September 2016, India has also seen a rapid growth in app download with unlimited 4G access by Reliance Jio.
The current trend and technological advancements have changed a lot from what it used to be a few years back. Mobile apps are developed enough to resolve some major past issues like real-time management. Now, the apps target on better and focused objective. Here, are the few tech trends which hold a major spot in the reasons behind the evolution of the mobile app industry and still got a lot of room of growth:
Mobile is getting out of pockets and becoming wearable. IoT has taken the networking field used in apps to a whole new level. From creating apps for devices to building apps for watches, gears is what IoT has changed around us. With IoT concept in the mobile apps, the virtual and real world came very close.
eCommerce market is witnessing a steady growth with the easy affordability of internet services and best class apps. The global retail e-commerce sales were 1.86 trillion US dollars in 2016 and are expected to reach4.48 trillionUS dollars by 2021.
AR(Augmented Reality) and VR(Virtual Reality) will soon become the major factors of mobile app development. The latest example regarding this tech is Pokmon Go which proved that its time for cross-screen reality interactions. Gartner even predicted that by 2020, millions of users will use Augmented Reality. Apart from just games, soon the marketing and eCommerce apps will also experience a glimpse of this technology.
According to global AR/VR market size, It is expected to reach up to $209.2B by the year 2022.According to TechCrunch, The mobile AR could become the primary driver of a $108 billion VR/AR market by 2021 with AR taking the lions share of $83 billion and VR $25 billion.
Blockchain technology has flourished themselves in the app market in just a few years. Right from automobiles to artificial industry, pick any of them, blockchain development is found in action. As per an IBM report, blockchain adoption is on the rise in app market.
It was found out in 2014 that cloud base apps have gained more traffic than regular apps and this trend seem to be growing further. With higher traffic and reduced space size, these apps are surely a boon for eCommerce market.
Accelerated Mobile Pages (AMP) is one such technology of Google, which aims at making the user experience better. It has brought a huge change in the way of presenting website content to the mobile users. AMP reduces the load time of web pages. AMP pages even have a high chance of ranking on Googles SERP. Being launched in 2016, revolutionized the app industry and aims at doing so in future.
The location-based services s expected to hold the gears of the mCommerce industry in the future. Even in the eCommerce industry, the location-based searches are on the rise and is expected to grow even further in the future. Moreover, 69% of Google searches include a specific location. Geo-social services are already attracting the attention of the app users. Thus, in case you are looking to standout in the crowd, then, delving into this aspect is a must.
The biometric security options are becoming the next big thing as per the data security aspect is concerned. The prominence of this feature has increased ever since Apple introduced Touch ID feature, the pressure of adding an extra layer of security to prevent data breach has increased. Features like biometric security, fingerprint authentication and others can simply boost the credibility of your app. In fact, this is not just a matter of offering additional features to the customers, but also the basic requirement of the current scenario.
Mobile payment services have risen to gain fame and fortune in recent years. Apple Pay, Google Wallet, Alipay, Paytm, PayPal, are some of the examples that speak for their success. In the year 2017, global mobile payments exceeded $700 billion marks and theres nothing stopping this. It is bound to grow in the future as well. It wont be wrong to state that the sky is the limit for this particular industry.
With millions of mobile apps listed in at the various app stores, people might say that the industry is saturated. However, if you take a closer look at the stats, youll know that there is still a lot of room to grow. The gross revenue of mobile apps worldwide in the year 2015 was 96.7 billion US dollar. This figure showed a skyrocket increment in the following year and reached an amount of 88.3 billion US dollar. If you think that this is the limit, then, watch out for the future predictions. As per Statista, this figure is expected to reach 188.9 billion US dollar.
Well, the last ten years have shown us the evolution of new technologies in the app industry. In my opinion, making our day-to-day life fast and easy is the major reason of empowering market. A huge amount of tech trends have been arrived in the mobile apps and yet more are to come. Mobile apps have also the reason behind growth in E-Commerce industry. Users can engage through mobile apps, which makes the communication easy and develops a bond of trust and loyalty. Mobile apps are easily accessible and contain all the required info required while product purchase.
For this, you need to create a perfect mobile app which brings your business at users fingertips. Apart from app development, publishing your app on the stores is also a great deal. You can find a detailed info of app distribution on Google Play and app distribution on Apple Store.
We boast of the best in the industry plugins for eCommerce systems and has years of experience working with eCommerce websites.
We provide best plugins for platforms like - Magento, Prestashop, OpenCart and Shopify . We also provide custom module development and customization services for the website and modules..
Yeah I agree with your write up as mobile apps are boom for eCommerce industry and helped to grow businesses in a short period of time.
The stats were amazing in the article and will see them improving in coming years.
Looking forward for more such articles.
Hi, I read your blog and it is very informative. The shared facts and stats seems quite interesting in the article.
Now, I am left with this query that is there any other App market which can overpower these two in future?
Thanks for reading the article. Yeah, there are few new app markets like Oppo store, Amazon store etc. But, I dont think that any new app market has enough capability and user base to overpower these two in the future.
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