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sand kingdom moons

super mario odyssey guide: sand kingdom all power moon locations - polygon

super mario odyssey guide: sand kingdom all power moon locations - polygon

There are two kinds of collectibles in each Super Mario Odyssey kingdom: power moons and coins. In this guide, well show you the locations of every power moon in the Sand Kingdom. (If youre looking for regional coins, check out our Sand Kingdom purple coins guide.)

The Sand Kingdom contains 89 power moons. The first handful are available to collect as you run through the kingdoms story missions. Once the main story missions in that kingdom are complete, youre free to grab the first 61 power moons. The remaining are available after visiting other kingdom, beating the main story and destroying the moon rock.

The second mandatory power moon you need to get is this simple one where you must collect five moon shards. All of them are littered around the edges of the area where the poison lake is. The last one, however, requires you to take a stone statue on top of a floating platform to get on top of the pillars. Using the statues special ability, youll see a path that leads you to the final shard on the far end of the pillars.

After the Broodal boss fight on top of the inverted pyramid, a big hole opens in the ground. Once you go down the hole, youre make your way through a few areas and into a battle arena for a boss fight. Defeat the boss to get a multi moon.

In ruins, there will be three sand geysers leading you toward another structure. Instead of crossing the gap and moving on top of the structure, go around the back by hopping on top of the sand. Once around the back, youll find this power moon hiding in an alcove.

This one is a little hard to spot at first. Go to the area in the ruins with the three sand geysers. From there, follow the main towers wall to the right. If you look closely, youll see a very small gap where the building meets the sand. To get into the secret room, you have to let Marios head sink into the sand, but you should immediately move forward and start jumping. Youll eventually find yourself in the room that contains the power moon.

Make your way to the the 8-bit mural that winds around the round tower. Right before exiting, instead of hopping out of the mural, wait for the sliding platform to meet the wall on the lefthand side. If you wait for it, you can jump through a small gap and find this moon.

As you make your way up the inverted pyramid, at the end of the 8-bit mural, youll see a small pathway in the far wall. If you jump through it, the camera will swing around, revealing a passageway with a handful of coins and a power

From Tostarena Town, youll find a series of power lines that Mario can capture to travel around the small town. At the end of the power lines is a long cable that stretches towards and over the ruins. Take that cable towards the ruins and exit midway to drop down and grab the power moon that sits atop the archway leading into the ruins.

After the first 8-bit mural, keep an eye out for the crates near the Bullet Bill and binoculars. Ground pound it to reveal a moon. The moon will travel to an adjacent platform afterwards. Simply capture a Bullet Bill and fly over to your moon.

As you climb the main tower towards your first quest in the Sand Kingdom, youll come across a Bullet Bill cannon near a handful of crates. In the center is a glowing crate. Destroy that crate and a power moon will fly out of it to a small landing across from where you are. Capture the Bullet Bill, fly across and grab the moon.

After defeating both bosses, you can make your way back on top of the Inverted Pyramid, via adjacent power lines. In the northwest corner is a lion with a glowing tail. Throw Cappy at it and hold down the throw button until you power moon pops out.

After beating both bosses, the fountain in the center of Tostarena Town will be flowing again. Throw Cappy at the top of the fountain and hold down the throw button. Eventually, your power moon will hop out.

Directly in front of the inverted pyramid, youll see an out of place taxi covered in ice. Near it, youll notice a glow coming from the ground. Simply give it a ground pound and youll get this power moon.

Find the Bullet Bill spawn point near the Goombette in the ruins. Capture one and make your way towards the hole in the stone lattice. Once throw, youll find a power moon trapped in a cage. Break it with your Bullet Bill and that moon is yours.

On the southern part of the map between Tostarena Town and the oasis, youll find a glowing bird thats carrying a power moon. If you can knock into it with Mario or Cappy, itll drop the Power Moon. You can usually find a nice spot to hit it if you stand on the rooftops in the town in its path, on top of a palm tree in the oasis or even a sand dune.

After youve beaten the Broodal boss, you can make your way back on top of the inverted pyramid (either through power lines located on nearby areas or from a sling shot located in the sand near the pyramid). Once up there, youll notice something moving across the old boss battlefield. Hit it with Cappy to stun it, ground pound it and out will come another power moon.

In the ruins, youll find a large whirlpool in the sand. If you refer to power moon 50 (Ice Cave Treasure), youll figure out the path through the simple underground dungeon there. Once you emerge, youll be on a platform with two chests. Your power moon will be on the left.

In the west side of Tostarena Town is three flower pots. Youll need to find a seed to throw into each pot that will eventually flower and reveal a power moon. Youll find your first seed in the plaza. Throw it in and check back on it later and youll get your power moon.

If you go towards the southwestern side of the map, youll eventually find a small cliff that this seed is hanging out on. Once you grab the seed, walk towards town again and youll find a trampoline at the end of the cliff that will get you to higher ground.

This challenge appears on the top of the ruins at the Tostarena Northwest Reaches. You can get there by beating the challenge for power moon 56 (Bullet Bill Maze) or simply take a power line to the top of the ruins. Toss Cappy onto the scarecrow and the challenge is under way. Youll have to carefully time your rolls and jumps to reach the top of the platform in time.

After youve beaten both bosses, head back to the Moe-Eye area of the map. In the southwest corner will be a P-Switch. Once you hit it, a U-shaped path will appear along with a key. Use the Moe-Eyes sunglasses to see the path and navigate to the key and the power moon before the timer runs out. You can switch the sunglasses on and off to move quicker.

On the eastern side of the map will be a scarecrow on the east side of the poison lake. Throw Cappy on it and youll activate a timer challenge. Jump across the colored blocks in time and grab this power moon.

After beating both bosses, a dog will appear in the front of town. Walk near it and it will lead you towards a power moon. Once it digs into the ground, a glow will appear in the sand. Ground pound it to find your moon.

In the small oasis in the southeast of the map, youll notice a big musical note at the top of a palm tree. Climb that to activate the music note challenge. Grab the notes before times up and youll get your power moon.

In the area near the inverted pyramid, youll see a resident of the Sand Kingdom making a fuss in a stone circle. When you speak to them, theyll mention three of their sheep have gone missing. You can find them roaming close by. Simply run behind them to usher them forward or hit them with Cappy to send them flying towards the circle. If they hit any of the cacti near the circle, they will run away, so be careful!

Head over to the oasis and capture the Lakitu. Position yourself over the western side of the small lake until you see a large shadow appear. Cast your line and when your controller vibrates, pull the line up. The Cheep Cheep you catch will have your power moon.

After you beat all the bosses, youll notice the ruins have been overrun by a few Goombas. Approach the first one and capture it by knocking off its hat first. Approach another Goomba and jump on top of it and theyll start stacking up. Make your way further into the ruins, stacking up all the Goombas you can. You might have to dodge a few Bullet Bills on the way, but once you reach the center of the ruins, youll find a Goombette. Simply walk your stack of Goombas up to her. Shell swoon and drop a power moon.

For this one, youll need to ride a Jaxi. If you havent ridden one before, head to the front of the town after youve beaten the two bosses. Youll find the Jaxi in front of the town near an actual taxi. Ride the Jaxi all the way to the northern part of the kingdom. Once there, youll find five cacti in a row. Smash the one in the center with your Jaxi to reveal a power moon.

Capture the Lakitu in the oasis and fly it north until you cant go any further. If you look closely, youll see shadows moving across the sand. Reel in the largest and youll reveal Captain Toad and a power moon.

Ride an electrical line to the top of the inverted pyramid after youve been both bosses and have already ridden a Jaxi once. Call the Jaxi from the stand located on top of the pyramid. Ride it over to corner of the pyramid that doesnt have a Jaxi and youll get a power moon.

Just north of the oasis youll see a large cactus with a green button on top of it. Throw Cappy at this cactus to control it. Have it move out of its space in the ground and youll reveal an area you can ground pound to reveal a moon.

If youve already completed power moon 51 (Sphynxs Treasure Vault), then you can actually get another power moon by talking to the sphynx again and answering a few more questions. There is no penalty for getting the questions wrong, but here are the answers: 30, Ice, 5 and Sphynx.

In the Crazy Cap shop, you mightve noticed a moon sitting behind the counter. Once the ice is cleared in the town, head behind the Crazy Cap shop, sneak into this open grate and youll end up back inside the hat shop so you can snag this moon.

Once the slot machine room is open in town, simply enter and play a game of slots to win the power moon. We recommend standing on the left side of the slots so your Cappy toss will hit all the stars in a row in order of how they appear. Just watch for the hearts to transition to moons and you should be able to get the power moon easily.

Head over to the Koopa standing northwest of the oasis to initiate its Trace Walking Challenge. This one can be a little annoying since you have to score 80 points out of 100 to complete the challenge. There is no need to rush, but walking around the disappearing arrows can be challenging. Heres a few tips: If you move fast enough, you should make your way to the first cactus before the arrows disappear. As long as the tall cactus is on your left by the time you cross it, maintain the same curve as you make your way towards the bushes. Keep the three small bushes to your right and then curve towards the goal, keeping the lone bush to your left.

While making your way up to the top of the inverted pyramid, youll enter a room where you must fly a Bullet Bill past these moving pillars. If you exit the Bullet Bill and land on this platform, stay on it until youre pushed through where the pillars exit on the left. As you pass through, the camera will shift over to a hidden room and youll find a power moon in there.

In the final leg of the underground ice cave, there is an area where you need to ride two sets of Bullet Bills. The second of the two has large pillars that block your path. Instead of navigating through them to the exit, instead, fly over to the right side of the large wall. There youll see a few steps and trampolines. Ride them to the top. From there, you need to cross the top of a narrow wall to the other side. Once across, youll find a treasure chest with your power moon.

After the Broodal boss fight on the inverted pyramid, a massive hole in the ground appears. When you enter it, youll enter an underground area with ice and plenty of goombas. If you collect as many goombas as possible before the area with three moving ice platforms, youll be tall enough to jump up and grab this power moon.

When you drop into the large whirlpool in the ruins, youll end up in a ice cave. Throughout the first part of this cave is a series of pillars that move up and down that you must dodge while moving across slippery ice. The last set of pillars have a set of stones that move up and down with a static set above them that doesnt move. Approach the final two moving pillars and position yourself between them. Begin wall jumping at a time that will allow you to eventually start wall jumping from the moving stones to the stationary ones. Once you reach the top of the stationary stones, youll find a power moon there.

At the northwest end of the ruins, youll find a massive Sphynx statue nestled up against the wall. Itll ask you a simple question. If you get it right (the answer is Coin), itll move out of the way, revealing a room with a power moon.

In town, youll notice a warp pipe near the Talkatoo. Take it down and youll enter an empty room with a townsperson in it. You need to find the spot in the room thats hiding the power moon. Move to the top left of the room until you controller vibrates very hard. Ground pound and youll get a moon!

In the northwest corner of town, there is a back door room that you can only access if you purchase and wear the Sombrero and Poncho. When youre wearing both, the townsperson will open the door revealing a party room. Simply stand in the center, jam out and get your power moon.

North of the Moe-Eye area is a hidden door down a chimney-like canyon. Inside the secret room, youll find a few Moe-Eyes in poison-filled rooms. All you need to do to progress through each room is capture the Moe-Eye and remember the pattern of each floor. Make it to the final room and youll find a power moon waiting for you.

In the same area as power moon 54, youll notice a poison sign in the first room. Stand on the invisible platform in front of it and toss Cappy at the send. Hold down the throw button until your power moon pops out.

In the ruins at the Tostarena Northwest Reaches youll find a red door. Inside is a puzzle room with poison and Bullet Bills. The best option to get through this straight forward room with rotating walls is to replace a Bullet Bill each time you reach a new platform. Take it slow and you should reach the far end of the maze without much issue.

If youre going through the maze that gets you through power moon 56, you should notice a small path off to the left before you reach the first round of rotating walls. Simply replace your Bullet Bill there and swing around the winding and narrow corridor to get to this power moon.

If you already received power moon 24, you should access to the top of the Jaxi Ruins. Warp there, grab a Jaxi at the stand then run off of the platform so you can enter the path under the warp point. If you go through the main path that leads forward throughout this puzzle room, youll find a power moon waiting at the exit for you.

In the center of the puzzle room you find yourself in while trying to get power moon 58, youll notice a music note in a central area. Before running full speed into it, line yourself up with this note and run towards the narrow path ahead of it. Once you hit it, youll see two rows of notes to capture before you can grab the power moon. Once you reach the end of the first row, hit the breaks, swing around and grab the second row of notes to unlock the power moon.

In the middle of Tostarena Town is a rocket on a rooftop in the northeast end of the town. Capture that rocket to fly to a special puzzle room. Make your way to end of the rotating buildings and youll find a power moon waiting for you.

Halfway through the path to get power moon 60, youll see three Goombas and a row of three blocks. Hop on top of the blocks and jump up from the center block. Youll reveal a hidden block. Jump on that and youll see a power moon right above you.

Super Mario Odysseys warp paintings are incredibly confusing. They seem to change from game to game in a way that, thus far, we cant explain. (In fact, were perfectly open to the possibility that at least some of them are random, which would explain our consternation.) So were going to do two things here: show you how we found this secret path, and show you a gallery of all warp painting locations in the game.

The good news is that the locations of the paintings dont change. However, the painting you see in a kingdom may be different. For example, we saw a painting of the Luncheon Kingdom in Wooded Kingdom. You may not. If thats the case, check out the gallery below and make your way to another kingdom.

In the Lake Kingdom, at the bottom of the pool up the stairs from the Odyssey, youll find a painting that warps you to the Sand Kingdom. Interact with it to claim your power moon. (Your painting may differ, depending on some choices you made. If its not like this in your game of Super Mario Odyssey, you may need to check in the Wooded Kingdom.)

The gallery above shows the locations of all warp paintings in Super Mario Odyssey. Theres a pattern, too: The first image shows you where youll stand on the map facing the painting, while the second image shows you what the painting looks like.

On the side of a building in the east of the town, youll find some hint art. Warp to Bowsers Kingdom and warp to the Souvenir Shop flag. Ground pound the third rock from the right of the flag (not counting the rock with the flag on it), and youll get a power moon.

In the far northwest corner of the Sand Kingdom, youll find a Koopa who wants you to race. You can win it easily: Turn left as soon as you start, mount the Jaxi and ride it to the finish line in front of the town.

Warp to the Tostarena Ruins Round Tower, and head northwest to the small, misshapen hole to the west of the inverted pyramid. Jump in. Ignore the zombies and throw Cappy at the slingshot. Ground pound on top of the diamond to get this power moon.

This one will take you some time. To begin, speak with the Tostarenan standing near the taxi just south of the city. His dialogue will give you clues about which kingdom hell take to the taxi to. In short, youll need to visit him in each kingdom Metro, Cascade, Luncheon, Moon and Mushroom. Youll get a power moon in each of the kingdoms, including back here when he finally returns to the Sand Kingdom.

Warp to Tostarena Ruins Round Tower, and take the electrical wire to the top of the inverted pyramid. Youll find Princess Peach standing near the edge, and she has a power moon waiting for you when you talk to her.

Warp to the Tostarena Ruins Round Tower flag in the center of the Sand Kingdom, as seen in the image above. Ride the electrical wire up to the inverted pyramid, and turn left when you land. Ride one more electrical wire to your left, and jump off about halfway through so that you land on a pillar with this power moon.

Warp to the Tostarena Ruins Round Tower flag in the center of the Sand Kingdom. Jump down and make your way through the 2-D section of the wall. Over the edge of the wall, where the sand is flowing down, youll see this power moon. Just jump to get it.

Warp to the Tostarena Ruins Round Tower flag in the center of the Sand Kingdom. Turn west, and stand on the moving platform. Keep on the same platform, and just before its about to turn down, jump off the eastern side to collect this power moon.

Warp to the Moe-Eye Habitat flag warp point, and take over a Moe-Eye. Walk to the pillar with the vertical lift, and take it up. Walk across the invisible bridge between the first and second pillars. Leave the Moe-Eye and butt stomp the top of the second pillar for this power moon.

This is among the most difficult power moons to collect in all of Super Mario Odyssey. Thats why we included the video above. Reading about what you have to do is one thing. Watching it is quite another. Heres what you need to do:

In the southwestern desert of the Sand Kingdom, youll find a treble clef between two cactuses. Find a nearby Jaxi, and use his break liberally to steer him through the straight line of musical notes that lead to this power moon.

The hardest part of getting this moon is getting to it. Youll find a Goomba with a hat on the edge of the northwestern desert. Warp back to Tostarena Ruins Entrance, take over a Goomba, and just walk all the way back to the Goomba with the hat to get this power moon.

The trick to getting this power moon, which requires a whopping 90 points, is staying between the two small and one big cactus and, as you continue to run in a circle, between the two brown shrubs. Check out the gallery above to see us doing just that.

In the far northwest corner of the Sand Kingdom, youll find a Koopa who wants you to race again. You can win it easily, just like the first time: Turn left as soon as you start, mount the Jaxi and ride it to the finish line in front of the town.

Both of these power moons are inside what looks like a gray chimney top near the Tostarena Town warp flag (south of the town). For both, youll need to take control of the stone character. Fir 84, weave your way through the maze. For 85, walk onto the floating platforms, but stop at the second one. Walk to your right, and then walk off when youre near the wall. Youll fall onto a ledge. Just wait, and the ledge will move. Youll collect a key and return to the beginning to collect the second power moon.

In the northeast corner of the Sand Kingdom, youll find what looks like the gray top of a chimney. Enter it like a pipe to get two power moons. To get power moon 88, just follow the course to its end, which is generally up and to the right. To get power moon 89, check out the gallery above. When you get to the second image, blast up and left. Youll find it there.

super mario odyssey: the 10 hardest sand kingdom moons (& where to find them)

super mario odyssey: the 10 hardest sand kingdom moons (& where to find them)

Super Mario Odyssey's Sand Kingdom, the third kingdom in the Nintendo Switch game, puts Mario at the center of a desert town filled with lively, sombrero-wearing locals named Tostarenans. Since your first visit to the Sand Kingdom comes fairly early in the game, most of the town's Power Moons are easily obtainable with a bit of exploration.

Still, getting all 89 Power Moons can prove to be a challenge, especially the ones that appear after the main storyline is completed. Some take eagle-eyed searching to find, while other Power Moons require a few different steps before you can earn them.

Though this Power Moon isn't so hard to obtain, it is tedious to get there. Walk or warp yourself to the Tostarena Ruins Entrance, where a few Goombas are running around with hats on.Capture one of the Goombas and make your way towards the Northwest Reaches. Considering how slowly a Goomba runs, this can take some time.

A pink Goomba wearing a red hat will be waiting at the very edge of the desert, past Koopa Freerunning and the group of Tostarenas. If you'd like, you can stack a few Goombas, but just one is enough to capture the pink Goomba's attention.

This Power Moon takes memory skills and coordination to get right. It will likely take a few tries. Start again at the Tostarena Ruins Entrance and run to the right until you see a Koopa in a sombrero. He'll ask you to follow a circle made of arrows, but the catch is that the arrows disappear as you walk. Score at least 80 points by tracing the circle as closely as you can.

Ready for round two? This trace-walking in the same spot, and it's even following the same shape. However, if you thought getting 80 points was difficult, try getting a whopping 90 points.

Again, the trick is to stay between the shrubs and the cacti and follow those curves all the way around. If you run fast enough, you should make it to the cacti before the arrows disappear, which leaves only half of the circle up to guesswork.

Pay close attention to the quicksand surrounding the Tostarena Ruins Round Tower for this Power Moon. Warp to the Tostarena Ruins Sand Pillar checkpoint and head towards the yellow arrow sign. In the quicksand straight past the sign, you should see a small gap hiding in the bottom of the wall.

Jump through the quicksand and then let yourself be submerged enough to slip through the crack. Keep jumping as you move forward through the crack to ensure that you don't lose life. You should end up in a small, hidden room, where a Power Moon is waiting.

Near the Desert Oasis, you'll see a glowing bird flying around. It flies in a pretty big circle between the Oasis and Tostarena Town, so it is easy to lose if you don't keep your eye on it. Throw Cappy at the bird to catch a Power Moon.

The trick to catching this Power Moon is precision and good timing. Take into account the time it'll take for Cappy to reach the bird. There are a few good spots in high places to hit the bird, though, such as rooftops or the top of palm trees. Some of the sand dunes will also do just fine.

The easiest way to spot this secret entrance is to warp to the top of the Tostarena Ruins Round Tower. Just north of the tower, in the quicksand, is a whirlpool with a hole in the center. Though it may look dangerous, the whirlpool actually leads to an underground ice cave.

The ice cave is comprised of slippery, narrow ice paths and a bunch of moving pillars. Navigate through the obstacles until you reach a set of moving stones beneath a static set. You'll have to time your wall jumps just right so that you swiftly move from the shifting stones to the static stones. Finally, the Power Moon will be waiting at the top.

This series of Power Moons is one of the most time-consuming objectives in Super Mario Odyssey. It takes a bit of traveling, so it's best to work on this one after the main storyline is complete and you can roam freely between kingdoms.

Begin by speaking to the tourist in the Sand Kingdom, waiting at his taxi in the southern part of Tostarena Town. He'll give a clue about which kingdom he will travel to next. Find him again, and follow his clues until you speak to him in every kingdom. He'll give a Power Moon each time, including when he heads back to the Sand Kingdom.

For this Power Moon, you should have a pretty good handle on Mario when he's using fire flowers. Warp to the Tostarena Ruins Entrance and head to the small, gray chimney on the left, which you can enter to find an underground ruins. Take the power line to the left to find fire flowers.

Make sure to stay in a straight line when you're grabbing the fire flowers, or else you'll run off the edge of the path into the poison. If you can successfully dash and jump through the ruins, you'll reach a Power Moon.

Beyond the Power Moon at the end of the ruins, a large gap and another Power Moon on an isolated platform can be seen. A bridge will form after you grab the first Power Moon, but don't dawdle heading over there.

This Power Moon is one of the most difficult to obtain in all of Super Mario Odyssey. It takes several steps and precision to complete, but it can be found atop a pillar near Jaxi Ruins. Start at the Tostarena Ruins Sand Pillar checkpoint and capture a Bullet Bill nearby.

Now, you have to get all the way to the pillar, but Bullet Bills do not last forever. Make sure another Bullet Bill is following you as you reach a slanted column on the right. Switch to the second Bullet Bill and fly as fast as you can to the Eastern Pillar.

Elise Nelson is a list writer for TheGamer in Reading, Pennsylvania. In the past, she has written everything from game reviews to celebrity gossip to weird science news. Armed with a Bachelor of Arts degree in Communications/Journalism from Albright College, Elise has a passion for creative writing across all topics, especially music. In her free time, she enjoys playing indie video games on her PlayStation 4.

super mario odyssey - sand kingdom power moons samurai gamers

super mario odyssey - sand kingdom power moons samurai gamers

The Sand Kingdom is the third kingdom youll come across in Super Mario Odyssey. As the name suggests, the place is desert-themed with a lot of ruins scattered in the region. However, there are places like the Frozen Oasis and Ice Cave which are covered in ice.

Story Walkthrough Summary Cap Kingdom Cascade Kingdom Sand Kingdom Lake Kingdom Wooded Kingdom Cloud Kingdom Lost Kingdom Metro Kingdom Snow Kingdom Seaside Kingdom Luncheon Kingdom Ruined Kingdom Bowsers Kingdom Moon Kingdom Dark Side Mushroom Kingdom

Power Moons Directory Cap Kingdom Cascade Kingdom Sand Kingdom Lake Kingdom Wooded Kingdom Cloud Kingdom Lost Kingdom Metro Kingdom Snow Kingdom Seaside Kingdom Luncheon Kingdom Ruined Kingdom Bowsers Kingdom Moon Kingdom Dark Side Mushroom Kingdom

Bosses Topper Madame Brood #1 Harriet #1 Knucklotec Rango #1 Spewart #1 Torkdrift Bowser#1 Mechawiggler Donkey Kong Rango #2 Mollusque-Lanceur Spewart#2 Cookatiel Lord of Lightning Mechabroodal Topper #2 Harriet #2 Madame Broode #2 Bowser The Broodals

super mario odyssey guide: sand kingdom all purple coin locations - polygon

super mario odyssey guide: sand kingdom all purple coin locations - polygon

There are two kinds of collectibles in nearly every Super Mario Odyssey kingdom: power moons and coins. And there are two types of coins: regular gold coins that you can find and spend anywhere and kingdom-specific purple coins. In this guide, well show you the locations of every kingdom coin in the Sand Kingdom. (Check out our guide to the Sand Kingdoms power moons to find all of those.)

Weve broken the purple coins into 31 sets. The images below are numbered to correspond to the map above. Weve numbered these in such a way that you can collect them all in one continuous loop, starting near the Odyssey and ending near the boss battle area.

8. Shortly after you make the first left, turn along the rotating buildings, and youll see a question mark box in the middle of your path. The first pair of coins are on your right. Wait for the building to rotate to its widest side, then run over and grab them.

9. When you make the next left turn, wait on the platform as the building rolls in front of you. The coins are on a set of steps on your right. Jump onto the front side of the steps when theyre closest to you, then jump onto the steps when they rotate around.

10. These three coins are by themselves off in the very southwest corner of the kingdom. Either warp to the Southwestern Floating Island flag and drop to the ground, take a Jaxi from Tostarena Town, or just walk all the way to the southwest. These coins are just over the edge of the kingdom. Either use Cappy to collect them or hang off the edge and shuffle along.

12. Find a Jaxi and head toward the Jaxi Ruins on the east side of the kingdom. Jaxis can run across the poison lake. Use your ride to collect the four coins floating on the little islands in the lake.

13. Ride your Jaxi into the building in the middle of the poison lake. Youll drop into a challenge area where you have to ride a (different) Jaxi along some narrow, poison-covered paths. Take the first right dont cross the moving bridge to find the first three coins.

16. Since its close to the Jaxi Ruins, hop down into the Sarlacc pit in the northeast corner of the Tostarena Ruins. The first pair of coins are right near the beginning of the challenge room. Theyre hard to miss.

18. The Sarlacc pit will dump you out back on the Jaxi Ruins. Head to the north side of the Tostarena Ruins and look at the wall above the Sphynx. Theres a narrow ledge you can run along. At the end, wall jump up to collect the coins.

21. The next set of four coins is in the 2-D area around the Tostarena Ruins Round Tower. When you first enter, youll loop all the way around the tower before you can start climbing up. Drop into the gap right before you complete your first circuit and enter the room on the left to find these coins.

22. From the top of the Tostarena Ruins Round Tower, ride the platform west toward the Moe-Eye Habitat. Before the platfrom drops, hit the hat launcher on your right. Jump over the pulse and it with destroy the blocks on the platform on your left. Run over to the platform on the left which will carry you forward into the purple coins.

23. Down on the ground in the Moe-Eye Habitat, capture a Moe-Eye to find the invisible bridge that will lead you to these coins. (You can also look for some birds perched in midair that will give you a hint.)

24. Ride the platform north away from the Moe-Eye Habitat. On the far side, turn right and follow the edge of the canyon. Youll come to a small gap where you can drop down to a red door. These coins are in the second room. Use the Moe-Eye to find the platform.

25. Head all the way to the building in the northwest corner of the kingdom. Go through the red door to the area where you collect moons 56 and 57. At the second cannon, make your way through the narrow path on the right side of the hall. Youll find six coins in a room a little further down the narrow hall.

26. The red door will drop you on top of the building. Head north past the scarecrow (Sand Kingdom Timer Challenge 1) and drop down the back side of the building. These three coins are in a little alcove along the ground.

28. For these two sets, youll need to be inside the Inverted Pyramid. If this is your first time through, itll be easy to get in. If youve already cleared the kingdom, youll need to use the nearby slingshot to get back inside. Make your way through the 2-D area and across the outside face of the pyramid. When you get back inside, youll be in another split-gravity 2-D area. Head to the left wall there are two invisible blocks against the wall. Its a tricky climb, but its possible. When you get up to the roof, youll find these three coins.

31. As you continue through the Underground Temple area, capture and stack as many Goombas as you can. Once you capture the tall stack, turn around and backtrack to find a few more on a roof. Once you have as many as you can get, head over to the three floating platforms. Ride the platform on the left with your stack of Goombas to collect the final set of coins.

sand kingdom power moons | game of guides

sand kingdom power moons | game of guides

Cant find the last Moons of the Sand Kingdom? This part of our Super Mario Odyssey Walkthrough will show you the location of all the Moons of this world with pictures, descriptions and videos. Feel free to check our Sand Kingdom Walkthrough section, where you can see how to validate the first objectives of this place, and how to bring back the heat in the desert.

super mario odyssey: sand kingdom power moon locations and walkthrough - nintendo life

super mario odyssey: sand kingdom power moon locations and walkthrough - nintendo life

Welcome to our ultimate guide for collecting every Power Moon from the Sand Kingdom in Super Mario Odyssey! Below, you'll find maps detailing the exact location for all 89 of the Power Moons located in this Kingdom, as well as descriptions on how to get each and every one of them.

The numbers on the maps correspond to the relevant Power Moon listed below and, whilst most of them appear in that spot from the beginning (or after you've completed the story at least), it is worth nothing that sometimes you are required to perform a specific action to make it appear. Use a combination of our maps and walkthrough information to grab each of the Power Moons with ease. Enjoy!

2. Moon Shards in the Sand: Another required Power Moon, this time around you need to collect five Moon Shards. They are all scattered around the poison lake apart from one which is on top of a pillar. Capture a nearby Moe-Eye (the stones with sunglasses) and use its ability to see a path appear from the pillars above you - you'll then be able to collect the last shard.

4. The Hole in the Desert: Once you've defeated the Broodal, a hole will open in the ground below the Inverted Pyramid. Enter this hole and make your way through until you reach another boss battle. Win here and you'll receive yet another Multi Moon.

7. On the Leaning Pillar: On the mainland of the ruins near location number 7 on our map, you will find a couple of Bullet Bills being fired towards you. Capture one, and then direct it over to this leaning pillar to collect the Power Moon.

8. Hidden Room in the Flowing Sands: Head towards location number 8 on our map and jump into the large square patch of quicksand. On the western wall you'll see a slight gap where the building meets the sand. Head to that point and let Mario sink until his head is just under this gap. Then push your left control stick forwards and keep jumping frantically to make Mario reach a secret room underneath the sand. Inside, you'll find a Power Moon.

9. Secret of the Mural: Head inside the 2D Mario section that circles the tower. Just before you exit at the top, jump back down onto the moving platform as it touches the left wall. If you walk into this wall you'll find a tiny hidden area with a Power Moon.

10. Secret of the Inverted Mural: In the 2D Mario section on the Inverted Pyramid, you'll eventually come to a part where you can see two green pipes. Go past these pipes and jump through a crack in the wall to find a hidden Power Moon.

11. On Top of the Stone Archway: By using one of the power lines from the small town area near the Odyssey, you will be able to zip right over a Power Moon that is sitting on an otherwise impossible to reach archway. Jump off the zip wire at just the right time to grab it.

12. From a Crate in the Ruins: When you reach the top of the first 2D Mario mural, you'll see some crates nearby. Smash the glowing crate to reveal a Power Moon, and then use a Bullet Bill to fly over to its new location.

13. On the Lone Pillar: From the Tostrena Ruins Round Tower checkpoint, capture Glydon (the flying dragon-lizard-thingy) and glide towards location 13 on our map. You'll be able to reach a pillar with a Power Moon sitting right on top.

14. On the Statues Tail: On top of the Inverted Pyramid, you'll notice that one of the Jaxi Statues' tail is glowing. Hold down the 'Y' button to throw Cappy at the tail and, after a short time, a Power Moon will pop right out.

15. Hang Your Hat on the Fountain: Find the fountain in the main, small town area near the Odyssey. Hold down the 'Y' button to throw Cappy at the golden part at the top and a Power Moon will eventually come out.

16. Where the Birds Gather: Head to location number 16 on our map (near the Oasis) and you'll see a small group of birds sitting on a small lump in the sand. Ground pound this spot to uncover a Power Moon.

17. Top of a Dune: Head to location number 17 on our map to find the tallest dune in the Kingdom. Make your way to the top of this dune and use the HD Rumble in your controller(s) to feel a Power Moon underground. When you're on the strongest spot, ground pound!

18. Lost in the Luggage: If you head to location number 18 on our map, you should be able to find a glowing spot in the sound that will reward you with a Power Moon if you ground pound it. Depending on how far through the Kingdom you have progressed, it will either be near a taxi frozen in the ice, or a couple of car tires and boxes.

19. Bullet Bill Breakthrough: Capture the first Bullet Bill in the ruins and use it to fly through the hole in the wall just behind it. Doing this will allow you to use the Bullet Bill to smash the giant cage inside, freeing a Power Moon.

20. Inside a Block Is a Hard Place: Head to the Tostarena Ruins Sand Pillar checkpoint and jump down to the area below. On the far side of this little area you'll see a glowing block - simply use the nearby Bullet Bill to smash it open and collect the Power Moon inside.

21. Bird Traveling the Desert: If you look out for it, you should notice a bird flying around the bottom half of the Kingdom and, if you can touch it, you will receive a Power Moon. We managed to make contact at location number 21 on our map but it travels between this spot and the oasis on the eastern side of the Kingdom.

23. The Lurker Under the Stone (see location 3): Head back to the top of the Inverted Pyramid and you'll notice a bump in the ground that keeps moving around. Use Cappy to stun the bump and then ground pound it when it's still to reveal a Power Moon.

24. The Treasure of Jaxi Ruins: Head through the entire Ice Cave (located by entering the whirlpool-like area of quicksand in the ruins) until you reach the exit. You'll emerge on a small platform that has two chests on it - use Cappy to open the one on the left to reveal a Power Moon.

25. Desert Gardening: Plaza Seed: Underneath where Talkatoo is perching in the main area of town, you'll see three plant pots. If you throw the seed that can be found right in front of them into one of these pots, it will slowly start to grow. When it reaches full height, you'll be able to throw Cappy at it to receive a Power Moon.

26. Desert Gardening: Ruins Seed: If you haven't already encountered the plant pots, make sure to read our description for Power Moon number 25 above first. Now head to location number 26 to find the second seed - it is located in a small alcove on the outside of the eastern wall of the ruins. Bring the seed back to repeat the process and eventually collect a Power Moon.

27. Desert Gardening: Seed on the Cliff: If you haven't already encountered the plant pots, make sure to read our description for Power Moon number 25 above first. Now head to location number 27 to find the third and final seed - you'll need to drop down onto a small ledge on the side of the cliff to find it.

28. Sand Kingdom Timer Challenge 1: Head to the ruins at the furthest northwest point on the map and throw Cappy at the scarecrow sitting on the roof. Use a combination of rolls and wall jumps to make your way to the Moon before the timer runs out.

29. Sand Kingdom Timer Challenge 2: In the southwest corner of the poison lake near the Moe-Eyes, you should be able to spot a P Switch. Step on it with a Moe-Eye and use its sight ability to see a new path extend over the poison. Grab the key - and then the Power Moon - before the time runs out by switching the sunglasses on and off as and when you need them.

30. Sand Kingdom Timer Challenge 3: You'll find another scarecrow at location 30 on our map. Throw Cappy at it to make blocks appear over the poison. You can either try to run and jump your way across these within the time limit or, if that's a little too hard, you can use a Jaxi to run over the poison instead.

31. Found in the Sand! Good Dog!: You'll find a dog standing just in front of the main town area near the Odyssey and, if you stand near him for a short while, he'll lead you to a spot in the ground. After he has uncovered a glowing spot, use a ground pound to reveal a Power Moon.

32. Taking Notes: Jump on the Palm: Head to the oasis area in the southeast part of the map and look for a large treble clef on top of one of the palm trees. Touch it, and then collect the notes that appear on top of the trees, to collect your Power Moon.

33. Herding Sheep in the Dunes: At location number 33 on our map, you'll find a local resident sitting inside a circle of stone. He'll tell you that he has lost three sheep - you need to get these sheep back into that circle to receive the Power Moon. They are all located close by in the northern section of the map - simply throw Cappy at them from behind to send them flying in the direction you want them to go.

34. Fishing in the Oasis: Head to the oasis area (in the southeast) and capture the Lakitu hovering by the water. Use his fishing ability to lure out the largest shadow from the water to reveal a Cheep Cheep who will reward you with a Power Moon.

35. Love in the Heart of the Desert: You'll find a Goombette at location 35 on our map (in the ruins section near the Bullet Bills). You can either build a tower of Goombas by capturing one and then jumping on others - taking this over to the Goombette when you're tall enough to make eye contact with her, or you can capture one Goomba and take it over to the spinning flower near the second Bullet Bill. Use 'ZL' to release the Goomba temporarily, hit the flower with Cappy, and then recapture the Goomba and fly up to the ledge with the Goombette. She'll give you a Power Moon for your troubles.

36. Among the Five Cactuses: Grab yourself a Jaxi, and then head right up to location number 36 on our map (right at the top in the centre). You'll find a row of cacti and, by smashing the tall middle one, you'll reveal a Power Moon.

37. Youre Quite a Catch, Captain Toad!: Start by capturing the Lakitu by the oasis in the southeast corner of the map. Fly north until you reach an area with three cacti and a noticeboard. Cast your line into the sand to attract the largest silhouette you can see - it turns out to be Captain Toad! He'll give you a Power Moon as a thanks for rescuing him.

39. Welcome Back, Jaxi!: Head to the top of the Inverted Pyramid and call a Jaxi using the 'Jaxi-stop'. Ride the Jaxi over to the only corner of the Pyramid that doesn't have a statue on it to reveal a Power Moon.

40. Wandering Cactus: At location 40 on our map (just below the eastern poison lake) you'll find a cactus with a green button on its top. Capture the cactus and move it away from its original standing space to find a glowing spot in the sand - ground pound this to reveal a Power Moon.

41. Sand Quiz: Wonderful!: This Power Moon will only be available to you if you have already obtained Power Moon number 51. If you have already spoken to the Sphynx once, do so again to be quizzed for a second time. If you need help with the answers to its questions, they are: 30, Ice, 5, and Sphynx.

43. Employees Only: Just behind the Crazy Cap store is a small grate that has been busted open with a few coins inside. Crouch to enter this little hidden passageway and follow it through until you end up behind the counter of the store. The Power Moon is waiting for you right there.

44. Sand Kingdom Slots: For this Power Moon, simply head to the building offering a game of slots in the main town area and talk to the assistant. You'll need to throw Cappy at the spinning icons to make them all stop on the Power Moon.

45. Walking the Desert!: This one can be a little tricky. Head to location 45 on our map to find a Koopa wearing a sombrero. He'll ask you to take part in a walking challenge and, if you can complete it, he'll reward you with a Power Moon. Our best advice for the challenge is to pay attention to the circle when it first appears and take note of where it lies in relation to the cacti and bushes surrounding it. Use those as a reference point when you walk around.

46. Hidden Room in the Inverted Pyramid: Inside the Inverted Pyramid, you'll eventually enter a room where you need to use a Bullet Bill to fly through pillars that are on a sort of conveyor belt going from right to left. When you reach this room, capture a Bullet Bill and use 'ZL' to jump out of it at just the right time to land on the conveyor belt (in between your choice of pillars). You'll get taken through the left wall with the pillars and find yourself in a hidden room containing a Power Moon!

47. Underground Treasure Chest (see location 46): Enter the giant hole beneath the Inverted Pyramid and make your way through the majority of its rooms. Eventually you'll reach an area where you need to fly a Bullet Bill past some pillars to a patch of ice, and then a second Bullet Bill to the exit. Instead of flying the first one to the patch of ice, take it around the right hand side of the structure to reach some hidden steps. Use the spinning flower to get on top of the structure and make your way along the thin path to reach a platform with a treasure chest on top - there is a Power Moon waiting inside.

48. Goomba Tower Assembly (see location 46): Inside the giant hole underneath the Inverted Pyramid, you'll notice a large tower of Goombas waddling around one of the earlier sections. Capture this tower and collect more Goombas by jumping on them until you can jump to reach the Power Moon that is floating in the air nearby.

49. Under the Mummys Curse: Head to location number 49 on our map and jump down into the hole in the ground (you can't miss it). Inside this room, keep defeating the enemies that surround you until a Power Moon pops out.

50. Ice Cave Treasure: Jump into the large whirlpool-like bit of quicksand in the ruins and make you way through the majority of the Ice Cave below. The last set of pillars (just before the green pipe at the end) have another set of pillars hovering above them in the air. Wall jump between two of the pillars when they touch the ground, timing it just right to continue your wall jumping up onto the second set of pillars above them. When you're on the top, jump across the pillars to collect the Power Moon hovering at the end.

51. Sphynxs Treasure Vault: On the northwest edge of the ruins you'll find a huge Sphynx. The Sphynx will ask you a question - get it right (by answering with 'Coin') - and you'll receive a Power Moon.

52. A Rumble from the Sandy Floor: In the main town area near the Odyssey, you'll find a green pipe not far away from Talkatoo. Enter the pipe and use the HD Rumble of your controller(s) inside to locate the Power Moon underground - a ground pound on the right spot will make it appear.

53. Dancing with New Friends: On the northwest edge of town there is back door entrance guarded by a resident in a sombrero. To enter, you must be wearing the Sombrero and Poncho clothing items from this region's Crazy Cap store. Simply stand on the large circle inside to claim your Power Moon.

54. The Invisible Maze: Head to location number 54 to find a red hat door (you'll notice a column of coins showing you the way down from the cliff's edge). Use the Moe-Eyes in memorise each floor pattern and reach the end to get the Power Moon.

55. Skull Sign in the Transparent Maze (see location 54): In the same hidden area as Power Moon number 54, you'll notice a signpost with a skull on it in the first room. Throw Cappy at it for a while by holding down the 'Y' button and a Power Moon will eventually pop out.

56. The Bullet Bill Maze: Break Through!: On the front wall of the ruins in the northwest region of the map you'll see a red door. Go inside and use the Bullet Bills to travel to the end of the maze - a Power Moon will be waiting for you.

57. The Bullet Bill Maze: Side Path (see location 56): In the same maze room as Power Moon number 56, you'll notice a separate path that leads off to the left just before you reach the first set of rotating walls. Replace your Bullet Bill nearby and fly all the way around this alternative path to find another Power Moon.

58. Jaxi Driver: Capture a Jaxi and head to location number 58 on our map to find an entrance that goes under the poison lake (if you can warp to the Jaxi Ruins checkpoint that would be ideal). When you're inside the secret room, use your Jaxi to reach the end and grab the Power Moon waiting for you.

59. Jaxi Stunt Driving (see location 58): In the same room as Power Moon number 58, use your Jaxi to touch the large treble clef in the central area. You'll need to touch all of the music notes that appear by charging down one side of them, braking heavily, and returning the other way. A Power Moon is yours if you can manage it.

60. Strange Neighborhood: In the middle of the town area near the Odyssey, a rocket is sitting on top of one of the buildings. Capture that rocket and use it to fly to a secret area - reach the end of this area to collect a Power Moon.

61. Above a Strange Neighborhood (see location 60): In the same secret area as Power Moon 60, progress through the course until you see a small tower of three Goombas and a platform to the right with three blocks hovering in the air. Jump on top of the middle block and then jump up again to reveal a hidden block - jumping on this new block will allow you to reach a second Power Moon hovering just above you.

62. Secret Path to Tostarena!: As 'Secret Path' Power Moons often are, this one is pretty complicated. To get this Moon, you will need to use a warp painting from a different world - but there's a catch. The warp painting you need will be in one of two places - either Lake Kingdom, or Wooded Kingdom - and this will depend on which of these you decided to travel to first on your initial play-through. You need to head to the Kingdom you visited first.

If you went to Lake Kingdom first, head there and travel to the Courtyard checkpoint flag. Right next to the flag is a small pool and if you closely at the deep end, you'll notice a warp painting down below. Dive down and enter the painting to warp back to the Sand Kingdom and grab your Power Moon.

If you went to Wooded Kingdom first, head to the Forest Charging Station checkpoint and throw Cappy at the scarecrow in one of the charging machines. Jump up quickly onto the platforms that appear, making it all the way to the top, and then use a backflip to jump from the top platform onto the scenery above. Walk over to the right and you'll see a block with the warp painting attached to one side - head inside and warp to the Sand Kingdom for your Power Moon.

63. Found with Sand Kingdom Art: In the east side of the town area near the Odyssey, you'll find some hint art that resembles Bowser's Kingdom. To get this Moon, you'll need to fly to Bowser's Kingdom and warp to the Souvenir Shop checkpoint. From the flag, walk across three stones and ground pound that one to reveal a Power Moon.

64. Jammin in the Sand Kingdom: In the town area located near the Odyssey, you'll find a Toad wearing some headphones on top of one of the buildings. Play him the track 'Broodals Battle' and he'll give you a Power Moon.

65. Hat-and-Seek: In the Sand: Just before you enter the town area (from the Odyssey's location) you'll notice a resident of the Cap Kingdom nearby - talking to him reveals that he's lost a friend. Now walk over to the group of characters standing in front of a small purple building and talk to the one who is wearing a sombrero with eyes like Cappy to receive a Power Moon.

66. Sand Kingdom Regular Cup: Head to the ruins in the northwest corner of the map to find a Koopa standing next to a leaderboard. Talk to him and defeat him in a race to collect a Power Moon. The race is easy to win - simply jump onto the Jaxi just to the left of your starting position and use him to charge towards the goal.

67. Binding Band Returned: Head to location 67 on our map to find a hole that will take you underground. Ignore the Chinchos (mummy-type things) in front of you and jump into the slingshot which will fire you over to the giant Binding Band. Do a ground pound on top of the diamond to receive a Power Moon.

68. Round-the-World Tourist: This one takes a bit of time but it will net you several Power Moons along the way. You'll first need to talk to the Tostarenan standing next to the taxi just in front of the town area. He'll tell you about where he wants to visit in his taxi and you must keep travelling from Kingdom to Kingdom - finding him in his new location. If you need some help, he travels to the following Kingdoms: Metro, Cascade, Luncheon, Moon and Mushroom, before eventually returning to the Sand Kingdom which allows you to collect this Moon.

69. Peach in the Sand Kingdom: Head to the top of the Inverted Pyramid and run to the corner indicated by number 69 on our map above. You'll find Peach standing there and she'll give you a Power Moon if you talk to her.

70. Mighty Leap from the Palm Tree!: In the oasis area in the southeast corner of the map, climb the palm tree just behind the checkpoint flag to find a Power Moon sitting above it. Perform a backflip to make contact with it.

71. On the North Pillar: For this Power Moon, you need to start by zipping along the electrical wire that connects the Inverted Pyramid to the ruins in the northwest corner of the map (you can start at either location). As you travel along the wire, you'll notice a Power Moon located on a pillar below you - jump off the wire with 'ZL' at just the right time to land on the pillar and collect your Moon.

72. Into the Flowing Sands: In the ruins - at location 72 on our map - you'll notice a Power Moon sitting in plain sight on the large slide of quicksand. Stand on any piece of land above this Power Moon and jump down to make contact with it.

73. In the Skies Above the Canyon: Head to the Tostarena Ruins Round Tower checkpoint and turn west to find some moving platforms. Walk onto the first platform and, just before it is about to drop down to the sand below, jump off to reach the Power Moon hovering nearby.

74. Island in the Poison Swamp: Capture a Jaxi and head to location number 74 on our map. When you arrive at the poison lake you'll see a Power Moon hovering above a small mount of sand - simply run over to it with the Jaxi to collect it.

75. An Invisible Gleam: Head to the Moe-Eye Habitat checkpoint and capture one to make use of its sunglasses ability. Walk over to the platform that raises you up onto the pillars above and use the Moe-Eye to walk along the hidden path. You'll notice a hidden glowing section on top of the second pillar - ground pound this spot to receive a Power Moon.

76. On the Eastern Pillar: This is by far one of the hardest Power Moons to acquire in the entire game - although there is a small trick to learn! Start by warping to the Tostarena Ruins Sand Pillar checkpoint and capture one of the Bullet Bills below. Fly over to the leaning tower that has a Power Moon floating on top to the east. From there, turn around to watch more Bullet Bills firing towards you and, as soon as one manages to get around the ruins on the mainland and is heading your way, jump over to the pillar next to you so that the Bullet Bill changes direction.

You'll need to capture the Bullet Bill and fly it in an easterly direction towards location number 76 on our map. For the Bullet Bill to fly that far you'll need to either capture it at the latest possible point - jumping off the pillar in the direction of your goal and throwing Cappy backwards to grab it - or capture it and then shake your controllers like crazy to make it boost forwards as many times as you can (something we very annoyingly overlooked the first time around!). When you've captured your Bullet Bill, zoom towards location number 76 as quickly as you can - if you get there on time the Bullet Bill will smash a rock which has a Power Moon inside.

77. Caught Hopping in the Desert!: At location number 77 on our map you'll find a group of rabbits. Only one of them is holding a Power Moon so keep chasing them - using Cappy to stun them if necessary - and make contact with them to see what they are holding. Eventually (or on the first run if you're lucky) you'll get the Power Moon.

78. Poster Cleanup: Behind the ruins in the northwest corner of the map you'll find a local who wants the wedding posters removed from the building. Talk to him, and then use a combination of jumps and Cappy throws to remove every last poster - the Power Moon will then be yours.

79. Taking Notes: Running Down: Take a Jaxi to location number 79 on our map. When you arrive you'll notice a glowing treble clef - you need to touch the treble clef and then collect every music note that appears. The trick here is to learn exactly where to line up your Jaxi's run to collect all the notes in time (starting from directly behind the treble clef is your best bet).

80. Taking Notes: In the Wall Painting: Head inside the 2D Mario mural on the Tostarena Ruins Round Tower (accessed easily by the corresponding checkpoint). You'll notice a treble clef inside which will spawn several music notes - collect all of the notes before the timer runs out to collect a Power Moon.

81. Love at the Edge of the Desert: A Goombette is looking for love right at the very top of the Kingdom (location 81 on our map). Warp to the Tostarena Ruins Entrance, capture a nearby Goomba, and begin your incredibly long journey for love to that location. When you finally arrive you'll receive a Power Moon.

82. More Walking in the Desert!: Return to the Koopa wearing a sombrero at location 82 on our map to start a second walking challenge. As before, the trick to this Power Moon is to memorise how the track you need to follow sits within the scenery - take note of where the lines are in relation to nearby cacti and bushes. Perform the walk successfully enough and you'll receive a Power Moon.

83. Sand Kingdom Master Cup: Return to the Koopa near the ruins in the northwest corner of the map to challenge him to a second race. The best approach for this race is to jump on the Jaxi who is sitting just to the left of your starting position. Ride him all the way to the goal and win to claim your prize.

84. Where the Transparent Platforms End: Head to location 84 on our map (just below the town area) to find a grey warp pipe. Once inside, make your way to the end by using the nearby Moe-Eye's sight ability and grab the Power Moon that is waiting for you.

85. Jump Onto the Transparent Lift (see location 84): Inside the same room as Power Moon 84, capture the Moe-Eye and walk onto the second, longer hidden platform that can be seen with his glasses. When it almost reaches the wall on the right, you'll be able to drop off onto a platform right down below you. Collect the key that is located on this platform to unlock a Power Moon above.

86. Colossal Ruins: Dash Jump!: Right next to the Tostarena Ruins Entrance checkpoint is a grey pipe. When inside, use the flowers to speed your way through the room until you make it to the Power Moon waiting for you at the end.

87. Sinking Colossal Ruins: Hurry! (see location 86): In the same room as Power Moon number 86, you'll need to make sure to collect the golden key in the more complex part of the speedy section (located quite far down and near the end of that wall) and still make it back to the top. If you reach the end on the same run as collecting the key you'll be able to grab a second Power Moon.

88. Through the Freezing Waterway: If you head to location number 88 on our map you'll find a grey pipe (the quickest way to reach it is to jump off the Inverted Pyramid). Once inside, use the Gushens to navigate through the room - using a combination of their upwards and sideways boosts to reach the Power Moon at the end.

89. Freezing Waterway: Hidden Room (see location 88): In the same secret area as Power Moon number 88, use the Gushens to travel through the room until the section just after the first set of three gold rings. From here, burst up onto the moving platform, and then burst up and over to the left to find a hidden section of the room. Make your way through this section to find the Power Moon waiting for you.

Ryan can list the first 151 Pokmon all in order off by heart a feat he calls his party trick despite being such an introvert that hed never be found anywhere near a party. Hed much rather just have a night in with Mario Kart and a pizza, and we cant say we blame him.

@datamonkey Pro Controllers are lovely, and I use mine for the vast majority of games that I play. Odyssey is such a natural fit for the Joy-Cons though - after a short while the entire game feels effortless to play with them.

Trying to do as much as I can by myself, and on 789 moons, but 76. Eastern Pillars was proving impossible! Just checked to see if I'd been trying the right thing, which I had, although slightly annoyed to find another moon which you seem to have to use motion controls to obtain! I almost exclusively play in handheld mode and feel Nintendo really should have made the move set the same regardless of how you play.

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